A Guide to the Graphics of the Sega Mega Drive / Genesis

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  1. Honestly, I was already impressed by the work you are showing about the book, and I enjoyed reading through MD Shock, but this is the first time I’ve taken the time and I’ve really understood how the MD graphics worked. I suppose most of this info already existed on the internet, but this is an awesome newcomer BUT detailed guide. IMO that’s hard to make, as you cannot be 100% technical but you cannot be 100% theorical, and I really think you have nailed it. There are so many concepts I’ve read about on emulation but didn’t fully understand until now…

    I’ll forever be grateful for letting me understand my favourite console from youth. Keep doing what you are doing, because it’s hard to find this kind of content. Really thanks and good luck finishing the book!! Really looking forward to reading it!!

    1. It’s good to hear that some sense can be made of all of this! I think a lot of what it takes to understand the hardware is to just see as many examples as possible. I hope to add more examples as time goes, but I’m thankful to all the people online who are already sharing these examples because it takes a lot of effort to spot the more subtle ones.

      And I’m glad to hear you’re excited about the book. It’s really a dream come true to be able to write it.

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