Legends of 16-Bit Game Development


Legends of 16-Bit Game Development: A History of Treasure and the Sega Mega Drive / Genesis by John Harrison

Availability: In stock


Now shipping! Not many copies of the book remain available, and it will likely never be printed again. Don’t wait to order if you are interested.

Successfully funded through Kickstarter, Legends of 16-Bit Game Development tells the remarkable story of Treasure, a small Japanese development studio finding its way in the 1990s video game industry. Starting out with no office, no computers, and no money, Treasure founder Masato Maegawa and the ten other developers he recruited from Konami initially met at cafés around Tokyo to plan their first game. They eventually found support from Sega, and over three years they released some of the most technically and creatively impressive games ever seen on Sega’s 16-bit console, the Mega Drive.

Legends of 16-Bit Game Development explores in-depth each of Treasure’s Mega Drive games, including Gunstar Heroes, Dynamite Headdy, and Alien Soldier. The book looks at the founding of the company, its relationship with Sega, the backgrounds of its developers, and the design and development of its games. It provides an in-depth look at game development in Japan in the 1990s, from the business dealings of publishers, to the technical aspects of development, to the personal struggles of the developers themselves.

Technical specifics of the book:

  • 248 full-color glossy pages
  • 8×10-inch premium softcover

Your order will typically ship in 1-2 business days with tracking.

Sample pages (click to enlarge in new tab):


Shipping (all prices in USD):

  • USA: $7
  • Europe: $15 (ships from UK; all taxes and customs are covered)
  • Canada: $20
  • Other: $25

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